With Adepticon 2015 in the next five weeks, I thought it was about time to show off my Dreadball team for the event. Special thanks to Jesse Robinson for all his hard work painting up the team. I love the contrast between the various colours; ultimately I am very satisfied with the final result. If you want to know more about Jesse, he will be at the Las Vegas Open playing Warmachine pretty soon.
The Back Alley Grubs (Zzor Team), an Introduction and tactics overview.
Back a couple months ago, I had the opportunity to be a guest on the Mantic North America Podcast. Click here to listen. During the podcast: Jonny, Pat and myself contemplated what teams we would be taking to Adepticon. We ultimately, decided on bringing teams loosly based on 90’s pop bands. Granted, the Back Alley Grubs are more symbolically related to their band; less visually related. Regardless lets have some fun. First up, we have the five Zzor jacks who make up the bulk of the team(band) they are Zip, Lock, Nips, Wiki and Zzoro. The two strikers (the SFX artists) are called soda and pop (apparently simple names are easier to remember *_*). Lastly the Guard, aka Drax the Destroyer is the bouncer for the team. His kill record is pretty solid, after killing another guard during the first action of my last game.
Alright onto the TACTICS!!!! Aka how I am going to lose every game, pay close attention class…. The greatest strength of the Zzor is that they can take a beating and still stay on the field. Also the fact that most of the team has 4+ stats in most categories puts them on the same level as a human team, excluding the strikers/guards of course. Now this is not to say that the Zzor are a combat team, far from it. They actually don’t want to be fighting all that much in reality. Sure they have a 3+ strength guard, but think of him more as a tactical nuke that needs to be guided and supported to open up a hole in the defensive line. For the most part, the Zzor just want to mitigate injuries and be an overall pain/speedbump. The strikers have a more limited role on the team, however once both teams start losing players this is where they really shine. Coming straight from the bench, the strikers can jump in and snatch the ball and throw it to other players on the opposing side of the table. Even if they don’t successfully throw, the ball is on the other side of the arena and away from your strike zones. The strikers are easily the most manouverable pieces on the team and are great defensive players that should try to keep the ball out of your zones. Basically keep it moving forward.
Strategies against melee focused teams:
- Keep your Guard alive, avoid charging packs of models.
- Keep the opposing team split up, don’t allow them to gang up on key models.
- The Zzor are tough, but even they can get removed from the pitch.
- Pick your fights wisely, don’t ever pick a fair fight. Always overwhelm individual models.
Strategies against mobile scoring teams:
- You have durability on your side, use your jacks to slow down or tie up individual models.
- Kill important pieces first: Strikers in almost every situation.
- Make sure you have the player advantage halfway through the game.
- Score lots and score often.
Key Players to watch out for:
Season 1: Corp/Veerymn/FF Strikers, Goblin Jacks.
Season 2: Void Sirens: Strikers, Jacks, then Guard. Robots: Kill any Jacks first, then strikers. Zzor: The Guard, then every thing else. ALL THE JUDWAN!!!
Season 3: Teratons: Jacks. Nameless: Sticky Guard, then Strikers. Zees: Zees. Asterians: Take them all out.
Season 4: We shall see :).
Thats all for tonight, looking forward to Adepticon